CrimCity

PEDAGOGY

This project combines VEs and role-playing techniques, which provides many learning opportunities and a motivational context in which to learn. Younger people are used to playing computer games and are open to new ways of learning. Engagement is one of the important features creating learning effectiveness. Ahdell and Andresen (2001) identify six key factors influencing user engagement: interactivity, flexibility, competition, reality, drama effects and usability.

This project tests the benefits and effectiveness of learning through the use of VE and related technology, and incorporates the strengths offered by the media.
It is necessary to take account of curricula and teaching practices and national differences. Gender and race specific issues related to crime and street safety are considered and adaptations required of the VE or accompanying materials identified.

The main didactical approach is based on providing varying experiences with conventional teaching and media.

Information in Polish Information in Czech Information in Lithuanian Information in German Information in English